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 Hottest Titles from Troll Lord Games
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Castles and Crusades: The GameCastles and Crusades: For the PlayerCastles and Crusades: Monsters and Adventures
Castles and Crusades: After Winter DarkCastles and Crusades: Deal of the dayCastles and Crusades: Amazing Adventures
Castles and Crusades: Crusader JournalCastles and Crusades: Fiction and Non-FictionCastles and Crusades: Siege Engine Game
5th EditionWorld of Aihrde
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades Fantastic Adventure

Castles & Crusades Fantastic Adventure


Another night of popcorn and dice, another quaint village with a friendly tavern, and another dungeon to map and explore. But looks can be deceiving. Castle Keepers have begun adventures in many a tavern, but not like this. Players have relied upon many a non-player character, but none like those detailed within. To recover a fabled gem at the behest of a village, the Players must overcome their expectations...   [click here for more]
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Castles & Crusades M2 The Ebon Staff

Castles & Crusades M2 The Ebon Staff


On the banks of a rushing river, in a vast and desolate steppe, lie the remains of an ancient city. It stands there, a testament to misplaced glory, like the bones of a long-forgotten civilization. Dusty winds and silence have been its only company for centuries, an echo to the legends of cults and ancient gods. Despite this, the city serves as a refuge of sorts, where water and shelter provide comfort...   [click here for more]
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Castles & Crusades M3 A Gathering Storm

Castles & Crusades M3 A Gathering Storm


The Ebon Staff! An artifact, a fetish, a symbol of the long-dead goddess Amphoe Wan. The staff brings hope to her downtrodden and beaten people even in the face of the gathering storm. For her enemies muster in the north, they intend to extinguish the light of this goddess and her people forever. To harness its power, one must return the staff to its sepulcher and give it back to the goddess. But...   [click here for more]
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Castles & Crusades M4 A Deadly Tide

Castles & Crusades M4 A Deadly Tide


The armies in the north gather, a great tide of warriors is preparing to sweep down on the Plains of Acrothos and sweep all before them who do not bend the knee. Word has spread that the high priestess of Amphoe Wan seeks to gather her people to make war against the invaders, but the followers of Amphoe Wan are scattered, beleaguered, and many seek only to escape further to the south and west. In...   [click here for more]
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Castles & Crusades S2 A Lion in the Ropes

Castles & Crusades S2 A Lion in the Ropes


Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors...   [click here for more]
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Castles & Crusades S3 The Malady of Kings

Castles & Crusades S3 The Malady of Kings


Adventure Type: Overland, Several Dungeons Level: 10-13 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew Play with the use of » Fat Dragons Games Products: Windmill & Cottage But she lingered still, in the world of the living, a haunt barred from the Stone Fields, where the noble dead lie, for a desire so deep death cannot claim her; now, upon...   [click here for more]
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Castles & Crusades S6 Giant's Rapture

Castles & Crusades S6 Giant's Rapture


Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength. Long have the people of Kleaves worshiped the gods of the south, and it is to these people that he turns, striking...   [click here for more]
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Castles & Crusades S7 Stains Upon The Green

Castles & Crusades S7 Stains Upon The Green


Castles & Crusades Stains Upon the Green Product Type/Format & Price: PDF, 22 pages; $6.99 Written By: Stephen Chenault Ordering Info: TLG 8328 Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican...   [click here for more]
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Castles & Crusades S8 Reaping Bones

Castles & Crusades S8 Reaping Bones


The Tar Kiln, a wild region of wooded hills, cut by deep gulches, where giant blocks of gray stone rise from the upland prairie like islands in the sea. Here streams feed lakes or wild rivers and the sky seems to stretch on forever. But the Tar Kiln is not a kindly place; it is littered with tar pits, constantly oozing the ichors of the world's birth upon the green grasses. And it is home to wild beasts,...   [click here for more]
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Castles & Crusades S9 Shadows Of A Green Sky

Castles & Crusades S9 Shadows Of A Green Sky


Castles & Crusades Shadows of a Green Sky Product Type/Format & Price: 8.5 x 11, PDF, 16 pages; $6.99 Written By: Stephen Chenault Ordering Info: TLG 8337   Open and Play includes all the basic rules for a fun filled evening of Castles & Crusades. No other books are required. All the rules of play are included in this new adventure book. In the long...   [click here for more]
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Castles & Crusades The Giants Wrath

Castles & Crusades The Giants Wrath


In the grey seas and dark skies of turbulent chaos, you see a long black dragon-shaped ship. A dozen massive oars on each side row to the beat of a thundering drum. Tall, harsh-faced and dark-hued, fully-armored forms walk the deck, shouting orders in terrifying voices . . . the Formians come again. A power has risen in the Otherworld, it drives the storms upon the shores with such force that they...   [click here for more]
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Castles & Crusades To Kill a King

Castles & Crusades To Kill a King


From Brian Young, the author who brought you the Codex Celtarum, an epic adventure. Queen Adyna is unhappy. Her King is not her lover and her lover is not the King and such accidents of fate often need a guiding hand. The goodly King Gwgon ap Gwron has ruled the realm for many years but he has not ruled his wife and it is her design to bring him low and the character’s...   [click here for more]
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Castles & Crusades Tomb of the River King

Castles & Crusades Tomb of the River King


In ages past, or so the tales relate, a magical beast haunted the lands of the desert people. Some he devoured, others he placed in bondage. These slaves he bid build for him a mighty tomb, a pyramid the likes of which few in those days had seen. He gathered all his manifold wealth and crawled into the tomb and there sealed himself in. By design or happenstance, the tales do not say. Rumors abound...   [click here for more]
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Crusader Journal No. 1

Crusader Journal No. 1


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back...   [click here for more]
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Crusader Journal No. 10

Crusader Journal No. 10


        Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he...   [click here for more]
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Crusader Journal No. 11

Crusader Journal No. 11


When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross...   [click here for more]
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Crusader Journal No. 12

Crusader Journal No. 12


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Crusader Journal No. 13

Crusader Journal No. 13


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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Crusader Journal No. 14

Crusader Journal No. 14


Feature Articles Alea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come. Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep in mind to run it! Product Highlights:...   [click here for more]
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Crusader Journal No. 15

Crusader Journal No. 15


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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Crusader Journal No. 16

Crusader Journal No. 16


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Crusader Journal No. 17

Crusader Journal No. 17


When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross...   [click here for more]
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Crusader Journal No. 18

Crusader Journal No. 18


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Crusader Journal No. 19

Crusader Journal No. 19


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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Crusader Journal No. 2

Crusader Journal No. 2


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us...   [click here for more]
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Crusader Journal No. 20

Crusader Journal No. 20


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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Crusader Journal No. 21

Crusader Journal No. 21


Feature Articles Alea Iacta Est: Tainted Campaigns The Dead, The Dying and the Undead. We take a look at horror in a game of Castles & Crusades. Product Highlights Jim Ward takes a look at his latest creation, the Tainted Lands, a rule set for playing games of horror! CKG?! We take a final peak at the long delayed, much belabored Castle Keeper’s Guide. Auld...   [click here for more]
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Crusader Journal No. 22

Crusader Journal No. 22


Feature Articles Alea Iacta Est: The Beginning of a three part article. Adventures in the Low Country We take a look at what it takes to run low level adventures, how to balance low hit points with fun challenges. Product Highlights: More Tainted Lands goodness Another look at the Mr. Ward’s fabulous box set. Steve Chenault also takes a look at the re-release of the Heart...   [click here for more]
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Crusader Journal No. 23

Crusader Journal No. 23


Feature Articles Alea Iacta Est: The Continuation of a three part article. Iron Guts, Adventure for Mid-level Characters. We take a look at what it takes to run mid-level adventures, how to balance growing power with monster abilities. 20 Questions Thrown at Mark Allen! Artist Mark Allen does his best to answer the most pointless questions he’s ever been asked! It's a Trap by Casey...   [click here for more]
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Crusader Journal No. 24

Crusader Journal No. 24


Featured Articles: Alea Iacta Est: Epic Days Keeping the Adventure Through High Levels Harvesters: A Look at the Outlands of Wheat Hollow by John P. Seibel Historical Footnotes: Life in the 24th Century...B.C. by Joseph Wolz Special Features: Maps for the Making by Peter Bradley The Angry Gamer: Continual Flame and much more! Who’s Who Publisher: Stephen Chenault Managing...   [click here for more]
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Crusader Journal No. 25

Crusader Journal No. 25


Crusader Journal #25 Product Type/Format & Price: Magazine; 36 pages; $3.99 Written By: Troll Lord Games Ordering Info: TLG 1125, ISBN: 978-1-936822-01-0 Alea iacta est! The Die is Cast! The Crusader Journal is undergoing a slow metamorphosis. While continuing our focus on Castles & Crusades we are branching out into a more main stream of popular culture. Its not more additives for one game...   [click here for more]
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Crusader Journal No. 26

Crusader Journal No. 26


Alea iacta est! The Die is Cast!  Packed with Castles & Crusades goodness! This is the issue to jump start your next game!  IN THIS ISSUE • Alea Iacta Est: Dragon Fight. What more can dragons. Read up on a smashing dragon encounter and have a peak behind the screens...from snow storms to frozen treasure.  • Preview for Codex Celtarum! We give a little history and alot of sample.  Frankie's...   [click here for more]
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Crusader Journal No. 27

Crusader Journal No. 27


IN THIS ISSUE: As The World Turns ~ Stephen Chenault, Editorial  Steve traces the history of TLG’s product sales, from distribution to kickstarter, touching on the many aspects of selling RPGs.   On Hit Points ~ Kim Hartsfield, Article Dissects hit points, damage and how it all plays out at the table.   A Cup of Ol’ Grognard  ~ Casey Christofferson, Fiction...   [click here for more]
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Crusader Journal No. 3

Crusader Journal No. 3


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back...   [click here for more]
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Crusader Journal No. 4

Crusader Journal No. 4


We're going to ramp things up for Issue 4. More Castles & Crusades! More articles for the gamer in you and more blood and iron! Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Iron and Blood: The Role of Battle and Combat in Castles & Crusades." Gary Gygax’s How it All Happened: Gary continues...   [click here for more]
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Crusader Journal No. 5

Crusader Journal No. 5


Join the crusade - Subcribe today! Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it. Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on...   [click here for more]
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Crusader Journal No. 6

Crusader Journal No. 6


Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Its All in the Hunt. Running games that pit C&C characters against time and deadly foes." Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love!...   [click here for more]
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Crusader Journal No. 7

Crusader Journal No. 7


What's inside: Special Features Great Hits and Terrible Misses: A Critical Hit System for Castles & Crusades By Jeffrey Talanian What are critical hits and fumbles. Jeffrey explores it all and supplies some cool user-friendly charts to boot! Special Guest Joe Goodman! Why I got into the Game Industry. This one you gotta reads! New Trolls at...   [click here for more]
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Crusader Journal No. 8

Crusader Journal No. 8


The Crusader™ is a Journal dedicated to games and the gamers who play them. Within its pages lie a plethora of articles that touch upon many of our common interests. Though each issue sports at least one ‘crunchy’ bit rules article for Castles & Crusades and/or Gary Gygax's Lejendary Adventure, the magazine’s focus is much more broad. The Journal offers articles that range...   [click here for more]
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Crusader Journal No. 9

Crusader Journal No. 9


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Amazing Adventures Ashton and the Augments

Amazing Adventures Ashton and the Augments


The death of a scientist friend and a mad chase through the sewers uncovers a twisted plot, a maddening secret society, a femme fatale and mutant monsters. Nobody ever said the life of a gumshoe in the city was going to be easy. But will a conversation with one of the city's most wealthy humanitarians and industrialists lead to a valuable contact, or deeper into the pit of corruption and conspiracy?...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper

Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper


Don’t Fear the Ripper The Deeper Dark Trilogy, Vol. 1 An Amazing Adventures scenario for characters of levels 6-8 by Jason Vey A string of ritualistic murders has rocked the city. The heroes investigation leads them to a young witch named Dana, who is in way over her head. But is she the murderer, or the victim of a dark plot to return the Great Old Ones to the world? Author: Jason...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis

Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis


The Feast of Black Annis The Deeper Dark Trilogy, Vol. 2 The heroes are called in to investigate the disappearances of children from all over the city. Mysterious runic script found that the crime scenes points to a local “druidic” cult at a university. The truth, however, is far more sinister and the deity behind it is not the Celtic goddess Danu, but a twisted avatar of Black...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children

Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children


The Nightmare Children The Deeper Dark Trilogy, Vol. 3   It begins with a series of strange robberies—a wave that plagues the city practically overnight, of banks, meat packing plants…and toy stores. Witnesses have gone mad, raving about living nightmares, boogeymen, imps and eyes as black as Hell. Thus begins our heroes spiral into the darkest madness they have yet faced, of...   [click here for more]
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Amazing Adventures Rise of the Red God

Amazing Adventures Rise of the Red God


"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich." Somewhere deep in the jungle lies an ancient temple, a temple built by a lost civilization and dedicated to a long-forgotten god. Likely a deity of the Thurian Age, tens of thousands of years before our time, the red...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes a history of the town, a map of Ends Meet and its environs,...   [click here for more]
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Castles & Crusades Classic Monsters Encounters

Castles & Crusades Classic Monsters Encounters


Good encounters, whether complex or simple, are the cornerstone of almost every adventure. They offer the fun and excitement all gamers crave, but more, they open doors to avenues perhaps untrod, bringing a plethora of opportunities for the enterprising player to seize and the Castle Keeper to unveil ever greater landscapes. Classic Monsters Encounters provides the CK with fast paced, easy to use...   [click here for more]
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Castles & Crusades Players Handbook Phone Version

Castles & Crusades Players Handbook Phone Version


Castles & Crusades Players Handbook, 7th Printing for the Phone Note: This is the phone version of the Players Handbook.  For the larger sized, computer version of the PDF, please go HERE. We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school...   [click here for more]
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