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 Hottest Dungeons & Dragons from EN Publishing
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1PA1: The Business of Emotion

1PA1: The Business of Emotion


The first One Page Adventure! LANIDOR, a village. All the villagers are falling in love. TWO-LIPS, a gnomish flower farmer, is causing a “love plague”. His business was failing, so he made a deal with HERMIA, a witch, to drum up more “emotion” to bolster his lackluster sales. Need a quick, fun one-shot adventure in a pinch? No time to prep? You’ve come to the right...   [click here for more]
EN Publishing  $1.00

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65 Enchanted Trinkets

65 Enchanted Trinkets


A collection of colorful minor magical treasures to spice up your game without breaking it!  This collection for the 5th edition of the world's oldest roleplaying game presents you with 65 minor magical items suitable for inserting into any campaign. These items are not mighty artifacts, and they won't turn the tide of a war, but they can spice up and add colour to a magical world! Equip your character...   [click here for more]
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A Paladin's Dark Vows [5E]

A Paladin's Dark Vows [5E]


Not all paladins are good; some may stray from the true path, while others are pure evil. Josh Gentry presents new flaws and class features for dark paladins. When a paladin turns from the light, flaws of aggression, blind loyalty, and naïveté provide corruptions of the virtues of bravery, loyalty, and wisdom. Additionally, paladins may take oaths of the Purge or Supremacy, or use the new...   [click here for more]
EN Publishing  $2.50

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Advanced Rules for Beginners

Advanced Rules for Beginners


A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks. Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core...   [click here for more]
EN Publishing  $4.50

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Advanced Rules Miscellany: Five 5th Edition Rules Modules

Advanced Rules Miscellany: Five 5th Edition Rules Modules


Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules designed to enhance your 5th edition games! These new rules include archery contests, random battlefield events, rules for herbalism, exciting new chase rules, and new hirelings to help your on your adventures. Archery Contests. Running and conducting large archery tournaments...   [click here for more]
EN Publishing  $9.99

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Allies & Adversaries

Allies & Adversaries


Gurk, an orc painter. Prince Velm Ducroix, a corpulent vampire gossip. Missus Silverbeak, a giant talking fey owl. Drenched Wench and her Parasitic Baby. This softover compilation contains over a dozen colorful NPCs to liven up your 5th Edition game! Orc Life. Meet Gurk, an orc painter in the big city; Rathbone, a banished orc war-priestess; Vortch, an orc "chef"; and Balla, an orc...   [click here for more]
EN Publishing  $9.99

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Angel's Bacchanalia: Holiday Feasts & Celebrations for D&D

Angel's Bacchanalia: Holiday Feasts & Celebrations for D&D


Prepare to feast with a delicious solstice adventure, plus a selection of mythical meals, gastronomical spells, and fantasy themed drinks! Bring the celebrations to your D&D games, and create your own traditions and celebrations in your campaigns. This 27-page softcover books contains An adventure that invites your players to a solstice festival where a mysterious angel forgives all sins and...   [click here for more]
EN Publishing  $9.99

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Archery Contests [5E]

Archery Contests [5E]


Running and conducting large archery tournaments can be fun and easy! By Russ Morrissey, based on an original article by Ryan Nock. ...   [click here for more]
EN Publishing  $2.50

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Archetype Anthology

Archetype Anthology


An all-new 28-page softcover booklet of archetypes for your 5th Edition characters! In this compilation you'll find 14 (OK, we said a dozen but we're overly generous!) new archetypes for druids, rangers, warlocks, and more, including the dual-wielding Tempest ranger, warlock patrons like the Sea Lord or the Seducer, planar explorers, and fierce pugilists! And that's not all -- there's also 3 new feats...   [click here for more]
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Battlefield Events [5E]

Battlefield Events [5E]


Introducing random events to spice up combat encounters, from weather changes to pit traps. Does an innocent wander onto the battlefield, or do you stray into an ancient wild magic surge? ...   [click here for more]
EN Publishing  $2.50

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BlackHammer Firearms 1: BPR-8 Binary Propellant Rifle

BlackHammer Firearms 1: BPR-8 Binary Propellant Rifle


BlackHammer Firearms 1 BPR-8 Binary Propellant Weapon System Written & Illustrated by: M Jason Parent System: Future d20 Progress Level: 6 From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems. In the early years of Progress Level 6, the first successful personal weapon system using binary...   [click here for more]
EN Publishing  $0.75

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BlackHammer Firearms 2: Cutting Edge Ballistics

BlackHammer Firearms 2: Cutting Edge Ballistics


BlackHammer Firearms 2 Cutting Edge Ballistics Written By: M Jason Parent System: d20 Future Progress Level: 5 / 6 From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems. Part 2 of the BlackHammer Firearms series presents four major models of conventional firearms seen across the globe in the early...   [click here for more]
EN Publishing  $1.25

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BlackHammer Firearms 3: Ballistic Evolution

BlackHammer Firearms 3: Ballistic Evolution


BlackHammer Firearms 3 Ballistic Evolution Written By: M Jason Parent System: d20 Future Progress Level: 5 / 6 From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems. This is the third volume of BlackHammer Firearms - detailing a selection of military & paramilitary firearms that are outgrowths...   [click here for more]
EN Publishing  $1.25

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BlackHammer Tech - Shape-Memory Polymers

BlackHammer Tech - Shape-Memory Polymers


New Tribes Shape Memory Polymers Written by: M Jason Parent Progress Level:6+ First introduced in Japan and then the United States 1984, shape memory polymers are polymers whose qualities have been altered to give them dynamic shape "memory" properties. Using thermal stimuli, shape memory polymers can exhibit a radical change from a rigid polymer to a very elastic state,...   [click here for more]
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Bride of Portable Hole

Bride of Portable Hole


Bride of Portable Hole Full of Beer The Book of Neurotic Fantasy Written By: M Jason Parent, Denise Robinson et al Page Count: 176 pages Cover Art by: Frank Krug Illustrated by: Tony Monorchio with Matt Cuenca, JL Jones, Juan Navarro, et al Bigger and Better Don't let anyone else tell you different, it's as you always suspected in your deepest fears. Size matters, and there's no denying it. That's...   [click here for more]
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Buff Cards

Buff Cards


Most spellcasters' main job, besides healing and dealing damage, is buffing - they enhance the prowess of the other party members or themselves. But once the buff spells start flying, it can be pretty hard to keep track of all these changes and additions to the PCs stats and abilities. Enter: the Buff Cards. These cards help you with that. They're a very simple concept, both in usage and design. Whenever...   [click here for more]
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Can We Keep It? Pets for your 5E Game

Can We Keep It? Pets for your 5E Game


Do you have a party of players who want to befriend every critter and monster they come across? Then this collection is for you! Including rules to allow player characters of all classes to adopt pets, five tameable pets from the Elemental Planes, new mechanics to help manage pets, motivated encounters to spice up random encounters with creatures, and ending with a mini-adventure featuring the eccentric...   [click here for more]
EN Publishing  $9.99

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Carnage For Beginners: How to Fight With Flair!

Carnage For Beginners: How to Fight With Flair!


This short book introduces three simple, elegant options to your d20 combat scenes, all designed to make your battles more interesting and varied without adding complexity. Critical Hits & Fumbles are designed to add colour without turning your combats into a gory mess of severed limbs and spouting veins. A very simple system, these effects will increase the flavour of...   [click here for more]
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Cherished Trinkets [5E]

Cherished Trinkets [5E]


A rules-light article which discusses the use of trinkets as treasure in your game. ...   [click here for more]
EN Publishing  $2.50

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Circles of Power: Three New Druid Circles [5E]

Circles of Power: Three New Druid Circles [5E]


There are many types of druid in fiction and film with widely differing specializations. This article explores three new Druid Circles to help bring variety to your game table. Explore the Circle of Birds and Beasts, the Circle of the Elements, and the Circle of Life. By Mark Kernow, and illustrated by Deanna Roberds. ...   [click here for more]
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Creating Enjoyable Puzzles for Role Playing Games [5E]

Creating Enjoyable Puzzles for Role Playing Games [5E]


Carl Heyl shows you how to create enjoyable puzzles for your game. It's all too easy to stop a game in its tracks, or throw off any sense of immersion. The advice in this article gives tips on creating organic, fun puzzles which don't interrupt your game. Illustrated by Sade. ...   [click here for more]
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Crystalmancy: The Powers of Gems

Crystalmancy: The Powers of Gems


Crystalmancy The Powers of Gems Written by: Dallas Parsons Illustrated by: Christopher Herndon, John L. Swann Pages: 57 When mortal races were new to the world, they looked to many places for power. Some looked to the gods that created them, some to great spirits of the world that hold power and authority of the natural realm, a few, though, looked...   [click here for more]
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d20 Status Cards

d20 Status Cards


“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?” The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to remember which...   [click here for more]
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Deadly Games

Deadly Games


Deadly Games The Society of Sinister Sport   Written By: Brian Patterson Page Count: 92 pages Cover by: Duncan Fielden Illustrated by: Dave Hendee, Jessica Jones, Tom Martin, Jolyon Minns, Anthony Monorchio, Benjamin D. Richards ISBN: 0-9732839-3-X REVIEWS: www.d20reviews.com Also...   [click here for more]
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Don't Wake Dretchlor [5E]

Don't Wake Dretchlor [5E]


A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus. ...   [click here for more]
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Drinking For Beginners: How to Survive Dwarf Spirits!

Drinking For Beginners: How to Survive Dwarf Spirits!


These rules orginally appeared in Tournaments, Fairs & Taverns. This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc! The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks...   [click here for more]
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E.N. Armoury - Chainmail Bikini

E.N. Armoury - Chainmail Bikini


E.N. Armoury Chainmail Bikini Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards Now Available In Print! Adventuring Never Looked So Good From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack...   [click here for more]
EN Publishing  $2.48

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E.N. Armoury - Chainmail Bikinis

E.N. Armoury - Chainmail Bikinis


E.N. Armoury Chainmail Bikinis Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards Now Available In Print! Adventuring Never Looked So Good   From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips,...   [click here for more]
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E.N. Armoury - Shields

E.N. Armoury - Shields


E.N. Armoury Shields Written by: Adam Windsor Come back with your shield, or on it! The Armoury continues with a complete book about shields. This 32-page PDF contains everything you need to optimize your shield-bearing warrior. This volume includes a brief history of shields, a collection of new shield variants (including the thrown discus shield, great...   [click here for more]
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E.N. Arsenal - Hooked Hammer

E.N. Arsenal - Hooked Hammer


E.N. Arsenal Hooked Hammer Written by: Adam Windsor Art by: Danilo Moretti, Marcio Fiorito Get Hammered with ENPublishing! From the same company that brought you Tournaments, Fairs and Taverns and the award-winning Portable Hole Full of Beer comes the product that has absolutely nothing to do with alcohol, but...   [click here for more]
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E.N. Arsenal - Pistols

E.N. Arsenal - Pistols


E.N. Arsenal Pistols Written by: Peter M Ball Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols! This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them. E.N. Arsenal books are "crunch-intensive" - a majority of the PDF...   [click here for more]
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E.N. Arsenal - Spiked Chain

E.N. Arsenal - Spiked Chain


E.N. Arsenal Spiked Chain Written by: M Jason Parent Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history. This book explores the spiked chain with 18 pages of material...   [click here for more]
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E.N. Arsenal - Two-Bladed Sword

E.N. Arsenal - Two-Bladed Sword


E.N. Arsenal Two-Bladed Sword Written by: Alex Jacobs Art by: Danilo Moretti & Kevin H Yancey Pages: 20 pages (plus cover & OGL) The E.N.Arsenal strikes again, with volume three, detailing the fictional two-bladed sword, the exotic fighting styles it entails and requires, and those who wield it. E.N. Arsenal books...   [click here for more]
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E.N. Classguides: Monks of the 9 Animal Clans

E.N. Classguides: Monks of the 9 Animal Clans


Monks of the 9 Animal Clans Nine Clans. Nine Masters. Nine Animals. Nine Fighting Styles. Nine New Monk Variants. One Monastery. The Flincrest Monastery was founded 500 years ago on a mountaintop somewhat distant from civilization. Its founders were 9 men; the greatest monks of their age, with wildly disparate personalities. Each of these men had established a method of combat, and...   [click here for more]
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E.N. Critters - Along the Banks of the River Vaal

E.N. Critters - Along the Banks of the River Vaal


Welcome to the fourth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Along the Banks of the River Vaal. The E.N. Critters series as a whole is a set of theme-based creature books with the theme/setting information secondary to the creatures and used mainly as a focus to design them around as well as to provide GMs with additional...   [click here for more]
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E.N. Critters - Berk's Wasteland

E.N. Critters - Berk's Wasteland


The sixth volume in the E.N. Critters series contains 21 creatures suited to desert environments. As usual, the creatures range across a variety of Challenge Ratings and types. This volume contains all the usual features found in an E.N. Critters book: More than twenty all new creatures! Extensive description of the area, Berk's Wasteland. Full color illustrations throughout. Detailed...   [click here for more]
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E.N. Critters - Beyond the Campfire

E.N. Critters - Beyond the Campfire


E.N. Critters 2 Beyond the Campfire Pages 50 Written by Bearded Dragon Illustrated by Guillotine Studios What creatures of the darkness lurk just beyond the periphery of the firelight as you settle down for the night? Four new nightshades lurk within the shadows themselves, while other creatures are drawn to the warmth of the fire, or to the campers themselves.? Now...   [click here for more]
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E.N. Critters - Interlopers from the Blasted Realm

E.N. Critters - Interlopers from the Blasted Realm


Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar...   [click here for more]
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E.N. Critters - Ruins of the Pale Jungle

E.N. Critters - Ruins of the Pale Jungle


Bring the jungle alive! Ever been busy designing an evening's gaming for your players and needed to populate an area with a variety of new and exciting creatures which make sense? A whole slew of unique critters which perfectly suit the environment? E.N. Critters - Ruins of the Pale Jungle is the first in a line of themed d20 monster books from E.N. Publishing. When you...   [click here for more]
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E.N. Critters - Tulenjord: Land of the Fallen One

E.N. Critters - Tulenjord: Land of the Fallen One


Monsters of the icy wastes! The third Volume in the E.N. Critters series of Open Gaming Content Sourcebooks ? Tulenjord: Land of the Fallen One. The E.N. Critters series as a whole is a set of theme-based creature books. This volume deals with cold-themed critters - creatures living in and around a floating iceberg island caused by a dead god. The immense body of the dead...   [click here for more]
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E.N. Guilds - Adventurers Guild

E.N. Guilds - Adventurers Guild


Written by: Robert Hunter Art by: Gifny Richatas and Hunter McFalls "Keep them alive, and keep them coming back." Looking for organized information? A place to purchase new and used equipment? Looking for that edge against your next deadly encounter? Sure, you could go it alone, or you could visit the headquarters of the Adventurers' Guild. E.N....   [click here for more]
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E.N. Guilds - Artisan's Guild

E.N. Guilds - Artisan's Guild


E.N. Guilds Artisan's Guild In medieval Europe, guilds were a common and important part of everyday life. Their influence and operations had farreaching effects on commerce and politics, as well as the social structure of the era. The purpose of this book is not to give an exhaustive history and rule set for simulating every aspect of guild structure in a fantasy campaign; rather it is to provide...   [click here for more]
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E.N. Guilds - Banking Guild

E.N. Guilds - Banking Guild


E.N.Guild Banking Guild Written by: Robert Sullivan Art by: Joe Minns If you thought banks were all about holding your character's wealth, think again. Add to your fantasy world a system of banking little before explored. Here is the glimpse into a complex guild where wealth can influence not only adventurers, but nations. From E.N. Publishing comes a new line of books: E.N....   [click here for more]
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E.N. Guilds - Merchant Guild

E.N. Guilds - Merchant Guild


Written by: Robert Hunter Art by: Michael Yatskar When it comes to the buying and selling power of a community, no one else wields it like the Merchant Guild. From E.N. Publishing comes the second in the E.N. Guilds series - the Merchant Guild. Explore the intricacies of the merchants that compose this guild, their influence on a community, and what it takes to belong. E.N. Guild...   [click here for more]
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E.N. Guilds - Monster Hunters' Guild

E.N. Guilds - Monster Hunters' Guild


E.N. Guilds Monster Hunters' Guild Written by: Aeryn Rudel Art by: Michael Franchina and Hunter McFalls Available in Print and in PDF! ?Monsters are everywhere, a plague to both peasant and king alike. They battle foes in the forlorn depths of dungeons, the untamed wilderness beyond our fragile bubble of civilization, and, most insidiously, within the very cities that...   [click here for more]
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E.N. Guilds - Safe Harbor Guild

E.N. Guilds - Safe Harbor Guild


E.N. Guilds Safe Harbor Guild Communities built along wide rivers, near shores or on them tend to grow by utilizing the nearby water sources, building small boats to transport goods. As the settlements grow the wharfs that cater to the small boats might not be large enough for a town or a city, especially one that wishes to thrive on trade through the river or sea. In such cases the waterfront...   [click here for more]
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E.N. Guilds - Thieves' Guild

E.N. Guilds - Thieves' Guild


E.N. Guilds Thieves' Guild It all started as a joke. Calling the group of cutthroats and cutpurses, bruisers and burglars, leg breakers and loan sharks a ?guild? started as a joke somewhere back in the day. It was a flippant comment by someone whose name has long been forgotten, a sarcastic comment comparing the house of rogues to a legitimate establishment like the merchants? guild or the...   [click here for more]
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E.N. Mini-Games - Gun-Fu: Balletic Ballistics

E.N. Mini-Games - Gun-Fu: Balletic Ballistics


Blam! Blam!! BLAM!!! Gun-Fu: Balletic Ballistic is a brand-new d20 mini-game that lets players swagger through the hyper-violent, wildly stylized world of Hong Kong-style shoot-em-ups. Trenchcoats swirl and nickel-plated automatics blaze as bad guys die in truckloads. Heroes never run out of bullets (until the final showdown), bad guys get knocked down only to stagger to...   [click here for more]
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E.N. Mini-Games - Infinite: Epic Modern

E.N. Mini-Games - Infinite: Epic Modern


Every generation tells tales of heroes... men and women with prowess and valor far beyond the norm. But although modern man prefers to think these tales and their protagonists as legends or exaggerations or outright lies, the truth is... giants still walk among us. Welcome to Infinite, a minigame of Postmodern Pulp Adventure. Legends Live. In Infinite, the line...   [click here for more]
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E.N. Mini-Games - Time Police

E.N. Mini-Games - Time Police


Time Police originally appeared in EN World Gamer Issue 3: The Unpublished Issue. Play a time cop, a chronologist or a period actor, travel back in time and fight villains intent on committing crimes throughout time! Time Police is a d20 mini-game designed to let you and your gaming group try something different for a quick session, with the option of developing into a more long-term campaign....   [click here for more]
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