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 Hottest Core Rulebooks from Tangent Zero
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Four Houses in Chaos

Four Houses in Chaos


Four Houses in Chaos is a system agnostic solo/GM-less tool for using a tarot deck to provide a frame work for your game.  It includes advice on world building, relationships between rival factions, drawing inspiration for settings, and answering questions as an easy to use GM emulator.  Additionally, it includes a cheat sheet for your standard tarot deck (ifn case you don't have one handy.) ...   [click here for more]
Tangent Zero   FREE 

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Ice Station: Zero

Ice Station: Zero


Ice Station: Zero is a Wretched and Alone solo journal game of survival in a hostile environment. You'll need a deck of playing cards, a few dice, and optionally, a block tower game.    You are the last crew member of the deep space patrol boat Alexandria. You were orbitting the ice world Holorath when your ship was attacked without warning...    ...   [click here for more]
Tangent Zero   FREE 

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No GM's Sky

No GM's Sky


NGS is an adventure setting for Trav/Cepheus Engine, but it should be easy to adapt to other sci-fi rule systems as well. The rules presented here are a solo or GM-less framework for telling a story of exploration, discovery, mysteries, and survival.  It kind of plays like Oregon Trail (if it was an RPG set in space.)  You have a crew, equipments, specialists, and a mission.  The PDF includes...   [click here for more]
Tangent Zero   FREE 

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Rewind: Temporal Tales

Rewind: Temporal Tales


Rewind: Temporal Tales a rules lite framework for telling stories of time travel, time loops, and precognition.  Inspired by movies like Ground Hog's Day and Edge of Tomorrow. Eric Simon wrote up a nice review here if you want more info... https://erictheunabridged.wordpress.com/2016/04/13/grrr-1-rewind-temporal-tales/ ...   [click here for more]
Tangent Zero   FREE 

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The Trouble with Rose

The Trouble with Rose


The Trouble with Rose is a story telling parlour game of romance, comedy, and betrayal.  Grab one of the included playsets (over a dozen are included) or create your own world and characters.  You'll need a set of double six dominoes and some playing cards.  The game is GM-less with narrative control passing around the table.  Can you convince the audience and seize control of the finale?  ...   [click here for more]
Tangent Zero   FREE 

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