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My Avatar, My Self: Identity in Video Role-Playing GamesClick to magnify
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My Avatar, My Self: Identity in Video Role-Playing Games

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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games.

Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

Note: This digital edition includes the PDF and ePub versions of the book.

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Product Information
Author(s)
Pages
207
Publisher Stock #
9780786441099
File Size:
5.68 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
May 27, 2014
This title was added to our catalog on May 17, 2012.
Publisher
McFarland
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