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Mutants & Masterminds Archetype Archive 1Click to magnify

Mutants & Masterminds Archetype Archive 1

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This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.

The archetypes inside are:

  • Android - a machine in human guise that combines the best qualities of both.
  • Bulk -the unstoppable force and the immovable object combined into one.
  • Fortunate Hero - the personification of being both lucky and good.
  • Illusionist - using the powers of magic to beguile.
  • Mystic Warrior - a fierce combatant that draws power from a magical weapon.
  • Psychic - there are no secrets from this powerful mind.
  • Star Child - a waif able to command the powers of the universe.
  • Super Soldier - the end result of the best training and equipment the government can supply.
  • Weather Controller - able to call upon the forces of nature in all their fury.
  • Wealthy Thrillseeker - in it just for the kicks.

In addition to the archetypes a single new power, Probability Control, is included. This power will appear in the upcoming Mastermind's Manual and is included herein for use with the fortunate hero archetype (see above).

Produced by Ronin Arts.

PDF Features: Bookmarked Linked Table of Contents Created from digital source files - not a scanned PDF Gold Vendor Updates* Best with Adobe Acrobat Reader 6 or later

Demo Link Details: The Demo button links to Mutants & Masterminds Archetype Archive 0. This publication presents the archtypes from the Mutants & Masterminds RPG in the style of the Archtype Archive series.

* If this edition of the publication is updated due to the discovery and correction of typos or errata, you will get a free download of the corrected edition.


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Reviews (18)
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Reviews
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October 27th, 2007
This whole series provided a while plethora of useful character types well before Instant Superheroes, for ready-to-roll heroes or on-the-spot villains, or even providing a springboard for a player's own character. [...]
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September 26th, 2006
Good PDF Love the Ideas of Archetypes Purchased this before they came out with the large group of Archetypes but a good book <br><br> <b>LIKED</b>: The Art and the characters<br><br><b>DISLIKED&lt [...]
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August 10th, 2006
Very useful in getting a group started gave examples of how characters add up<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br> [...]
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June 7th, 2006
Very nice - a great expansion on the archetypes appearing in the MnM rule book, at a great price. Very handy for new players and GMs, too. <br><br> <b>LIKED</b>: More archetypes, well-contructed.<br><br><b>DISL [...]
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May 8th, 2006
Absolutely excellent. A must have for any Mutants and Masterminds game.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br> [...]
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Product Information
Electrum seller
Pages
14
Edition
1.0
Publisher Stock #
GRR9002e
File Size:
2.68 MB
Format
Original electronic Click for more information
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File Last Updated:
March 11, 2008
This title was added to our catalog on November 04, 2005.