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Junk'd

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No U Turns. No Mercy.

  • Fast, simple, destructive D6 dice pool play is easy teach, with loads of variation.
  • PVP car combat for up to 8 players.
  • Destroyed on the highway? Eliminated players become suicidal GHOST RIDERS, riding their explosive motorcycle the opposite direction of play.
  • All the PRINT n PLAY assets you need are included.
  • A full section on crafting your custom cars, board, and obstacles.


NOTE FOR PRINT READERS: The print version of JUNK'D is a compact black-n-white booklet for con play called DEATH RACE 22. It's the full rules and several car sheets for use at the table! 

Put your heel to the steel, this is JUNK'D!

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Reviews (3)
Discussions (14)
Customer avatar
Jesus A January 03, 2023 10:12 pm UTC
PURCHASER
Hi! I have some doubts.
Page 5. Set Up: Can I place two wrecks on the same segment? It is useful for something? Can they be placed in segment 1?
Know your Car: I'm assuming ROLLS should have a minimum of 1 and a maximum of 4, but is this correct?
Page 6. Tires: "Move into any LANE number rolled" in your current segment, I suppose.
Ram: What happened if it's not successful? You move to that LANE, or don't move at all?
Page 8: In this example, ther are 6 wrecks and a barrier, but there aren't rules for barriers, and in page 5 says "place 6 wrecks".
In the pnp section, you only have 3 wrecks, or 2 wrecks and a barrier. You need more to play.
All this said, I love it, it's a round game.
Regards form Spain!
Customer avatar
Matthew S October 26, 2022 11:22 pm UTC
PURCHASER
How come the softcover book I received in the mail is different from what is displayed here and the PDF I can download? Format is slightly different...content is mostly the same, but not.
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Customer avatar
Matthew S November 14, 2022 11:17 pm UTC
PURCHASER
Nevermind....finally saw the note for print readers.
Customer avatar
Ross C January 08, 2021 2:39 pm UTC
PURCHASER
If you ram a car and succeed or fail, are you in the same lane right next to the car you rammed or would you be behind it/in the lane next to it depending on the direction you came from?
Customer avatar
Chad K February 07, 2019 1:01 am UTC
PURCHASER
Something is wrong. It wont let me print this file. My other files print fine.
Reply
Customer avatar
Chad K February 07, 2019 2:40 am UTC
PURCHASER
Nevermind, I got it.
Customer avatar
Chad K February 06, 2019 7:51 pm UTC
PURCHASER
Can this be printed in Black & white? That grey background on every page will eat all my ink.
Customer avatar
Pete R September 06, 2018 8:53 am UTC
PURCHASER
Hey man, got a couple of questions mainly around more than one car in a lane segment.

From the rules i'm inferring up to 2 cars can occupy the same lane segment. What happens if a 3rd tries to join ? From the side it would be treated as a ram, but what if they come up from behind ? They've already rolled engine to move, but would that also be treated as a ram in that one of the cars makes an armour save (call it a bonus ram for the slipstream effect ?).

What if a car tries to move past a lane segment with 2 cars in it ? Again i'd guess treat it as a "bonus" ram, if successful they end their move in that space.

If you shoot into a space occupied by 2 cars, do you hit both or pick a target ?

When exiting a stretch, if there are 2 cars already exiting via the lane you are in what happens ? It's too late for a bonus ram, maybe you're forced to stop short and will have to change lanes and move to exit.


I've also got a small change suggestion...See more
Customer avatar
Matthew C August 12, 2018 4:54 am UTC
PURCHASER
What determines if a roll is successful?
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Customer avatar
Greg H August 14, 2018 3:14 am UTC
PURCHASER
Rolls are automatically successful if you roll the appropriate lane that your target is in. e.g If you try to ram another car in lane 4, and you roll a 4, you've hit! Don't forget the target always gets an Armor save.
Reply
Customer avatar
Matthew C August 17, 2018 6:12 am UTC
PURCHASER
Thanks
Customer avatar
Devin D July 30, 2018 7:39 pm UTC
PURCHASER
I have a few questions regarding the current rule set...

1. What happens when you collide with a barrier? Do you get Junkd or do you immediately become a ghost rider?

2. What happens when you roll tires and all your rolled dice spots are filled up? Do you not get to move/roll the tire stat, or do you share that lane with whatever or whoever is there?

3. In the core mechanics, it says you roll 1-4 D6’s at once per that roll, does that mean that the max amount of dice you can have for one stat is four, or could you hypothetically have six dice for one stat?

4. After the first person gets the highest roll and drives off, how do you determine who gets to go next, keep track of the dice and the next highest person starts till everyone goes, or do you just go around the table till everyone gets their starting turn? (Sorry if this question is confusing, I am having trouble wording this)

I love this game and I hope these are easy rules to clear up.
Reply
Customer avatar
Greg H August 14, 2018 3:26 am UTC
PURCHASER
1. You make an Armor save, if you fail you're Junked and you become a Ghost rider in the NEXT stretch (p7 Becoming a Ghost Rider)

2. Yes, you share that lane ( p6 "Roll this many D6’s to change LANES sideways. Move into any LANE number rolled, even if occupied. This is NOT a RAM.)

3. As the rules stand, 4 is the maximum for a stat - check the sample cars at the back

4. Now THAT is not covered :) . Personally I'd have a 2d6 roll-off at the start of each new STRETCH to see who goes first, then go round the table, to keep it a fast moving game


Customer avatar
Jerry M July 29, 2018 4:32 pm UTC
PURCHASER
Great Game! I wrote a longer review here: http://abraxarba.blogspot.com/2018/07/junkd-is-not-junk.html
Customer avatar
Daniel Enoch T July 24, 2018 11:52 pm UTC
PURCHASER
Have the Barrier rules been updated? They seemed to be missing from the first uploaded version.
Customer avatar
D. C July 21, 2018 12:58 am UTC
PURCHASER
how well will this game mesh with any other game systems
Customer avatar
Jason S July 19, 2018 12:55 am UTC
PURCHASER
This is a Brilliant game! It's fast paced, super easy to learn, and very easy to setup! You get right to the action in min, instead of having to spend 2 hours learning how to play like most new board games these days. My Wife and I have had an absolute blast playing it!
Customer avatar
Nate V July 18, 2018 7:49 pm UTC
PURCHASER
This game is a lot of fun!
Customer avatar
Michael Z July 18, 2018 5:51 pm UTC
PURCHASER
When it comes to mega fun and elegant rules...it's a smooth ride!
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This title was added to our catalog on July 17, 2018.