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GMs Companion

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It's lonely at the top.

6:48. Your players will be here in twelve minutes. You still haven't mapped out that terrorist training camp or thought up a name for your primary NPC. A good Millennium's End assignment needs so many details—and you've got so little time!

The GMs Companion has what you need, whether you're running adventures on the fly or just want to cut out a few hours of pre-game prep. Location maps, NPCs, computer net layouts, organizational charts, creating GMing tips and in-depth adventure seeds will energize your campaign while taking some of the work out of being the GM.

 

  • Twenty pages of GMing advice offer dozens of specific tips for managing game events and pacing, manipulating your players, building memorable NPCs and settings, and turning your adventures and vision of the Millennium's End world into a cohesive, dynamic campaign that will enthrall and inspire your players.
  • Fifty pages of detailed location maps prepare you for any contingency. Whether your operatives blunder into a convenience store holdup or are planing a major assault on a cult compound, you'll never be caught short for a detailed, fleshed-out, well-described setting.
  • Dozens of fully-described non-player characters and NPC stereotypes give you the personalities and stats you need to populate your gaming sessions. From gangsters on the street to BlackEagle Miami's Senior Cell Leader, there's a full spectrum of NPCs to fill almost any kind of role.

And there's lots more. Need a name for a minor informant? Want to know the street slang for an undercover cop? Wonder who the Executive Vice President for Security at a multinational corporation reports to, or what rank the commander of an infantry company holds? It's in here. For reference, resources, and good advice, the GMs Companion is the ultimate tool for the busy GM.

 

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Reviews
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May 6th, 2013
Although the GM's Companion is written with a modern setting in mind, and most of the advice is toward the techno-thriller genre (and good advice it is -- the list of movies is very interesting), it can easily be used for science fiction and fantasy (t [...]
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November 16th, 2009
The Millennium's End GM's Companion is, bar none, the best GM's guide out there. This should be required reading for anyone who wants to run a Modern game, and any other genre as well. The intial chapter is condensed nugget after nugget of solid advice [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Pages
147
ISBN
0-9628748-7-6
Publisher Stock #
012-004
File Size:
5.87 MB
Format
Original electronic Click for more information
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File Last Updated:
July 07, 2009
This title was added to our catalog on July 07, 2009.