The product information states 200+ augmentations. While it should be pointed out that some of those 200+ mentioned items inevetably go into tiered variations of the same feature, we are still looking at expanding the cyber augment features of the core rules (13, not counting tiered versions) by a whopping 100 features (still not counting tiered versions) - ranging from the "flavourful" to the "utility" to the "Oh yeah, power!". And this is not counting an additional set of items/augments referred to as "Malware" which sort of make up a cybernetics take on Cursed Items. Elegantly done, in my book. Very much so.
I would, honestly, be satisfied with just this list of cybernetics things: it adds everything you would expect in a setting such as Starfinder's and by doing so also provides solid pointers at how to make things up on your own (should you for some reason find the list to be lacking).
But, there are also some additional treats in there: rules suggestions on how to implement cybernetics in regards to legal as well as physical aspects, which I found to be very to-the-point and sensible; two Archetypes which both make perfect sense from a settings as well as mechanics point of view; the introduction of a body sleeve type of system and..last but not least a new type of food!
This "rest of the content" gets a very brief treatment: with 24 of the total page count going into the aforementioned augmentations, you get the idea just how brief. But it's all solid content and I find myself wanting more only in the background write-up department, only to immediately find myself realising that all more background write-up would ammount to would be a higher page count.
So, when looking at the price-tag I have to compare this to paying more for a product which may be thicker, but is also devoting page-count to setting specifics.
It gets five stars from me because I got exactly what I was looking for and also expected from this product - all at a reasonable price.
|