So, I got my copy of Mysteries of the Yokai in (softcover) a few days ago, and I've been flipping through it. I've taken the time to build a character, and touch on the setting itself and how the game has been designed. So far, I'm quite happy with everything I've seen. The game engine is flexible, the character creation is open, and the game offers a lot of variety for the type of campaigns to run. Character creation is point driven, rather than random, and a normal PC has a lot of movement for what you want to build - from samurai period drama to supernatural to anime, it provides the tools - all that's needed is a GM's guidance.
The game engine, 3d6+stat+skill+mods, is simple and intuitive, and I like that you assign your attribute to your skill - how does your character use their skills? Well, this determines the attribute used. I find that refreshing - are you a strength-based fighter, or an agility-based fighter? It provides flavour.
Looking forward to more for this game!
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