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Twin Cities [BUNDLE]
by Xavier N. [Verified Purchaser] Date Added: 12/20/2013 04:57:08

Please edit margin, spacing and also text, actually is very hard to read the book. Then i will update my grade.



Rating:
[1 of 5 Stars!]
Twin Cities [BUNDLE]
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Creator Reply:
The file is originally formatted to 6x9\". If you are using an IPod, Kendle, Nook, or other reader, this would not be a problem, however if you are printing the document, it will print smaller on 8.5 x 11. If you are printing this manuscript, then I would suggest using the function, \"fit to printable area.\" Otherwise, the body copy of the book is at 11 point centaur. The fast preview at Drivethru RPG is accurate as to how this should appear. I hope this helps. Otherwise, you can always contact me directly at admin@scaldcrow.com and I will attempt to address your concerns directly.
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Bare Bones Beyond: Worlds of Pulp
by Daniel F. [Verified Purchaser] Date Added: 12/15/2013 12:36:04

This was all I hoped it would be. A very simple set up that allowed me to create exactly the type of character I wanted to play. Fast paced play with little to no tracking, making it easier for the DM and the players. I originally got this game for my fourteen year old son so that he could learn to run his own campaigns. He loves it and really gets the hang of it especially when he got to play. What makes this system fun it that the DM/GM gets more play time and less nose in the book time. This makes it perfect for my son who loves to play.



Rating:
[5 of 5 Stars!]
Bare Bones Beyond: Worlds of Pulp
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Rotwang City: The City of Shadows Role Playing Game
by Michael S. [Verified Purchaser] Date Added: 12/02/2013 00:00:00

Publisher's quick reply to my initial review and further reading of the rules for both Scaldcrow World of Pulp products has prompted me to revise my initial review. Rotwang City and Amazing Pulp Adventures are great additions to the field. While the pdf versions have minor editorial mistakes (which I know the publisher will correct) they quickly draw you in to the sometimes dark, but always exciting, world of pulp fiction. The B3 is a narrator's playgorund with just enough cruch to make his job a breeze. Cannot wait to get my hands on the printed versions.



Rating:
[5 of 5 Stars!]
Rotwang City: The City of Shadows Role Playing Game
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The Tower of Dr. Alienstein (Revised Edition)
by Megan R. [Featured Reviewer] Date Added: 09/27/2013 11:31:06

A generic horror/pulp style setting, replete with atmosphere, a comprehensive backstory and filled with a whole bunch of details... what more could you ask for?

Zombies. Well, OK... read on!

The product opens with an extensive treatise on game mechanics, providing a basic skills system should your chosen ruleset not have a way of handling non-combat skills well and also conversion notes for a raft of different game mechanics. It may take a little work to get everything set up for the system that you use, but it's worth the effort.

Then we get on to the Tower itself. There's the comprehensive backstory I mentioned earlier which explains the story behind the tower and its current owner, and what is going on there. This begins to suggest reasons why the party might be interested in going there as well as setting the scene. The default genre is around late-Victorian era horror, classic Dracula/Frankenstein style, but it would not be too difficult to translate it to a more modern setting or even transplant it into your fantasy game (although you might want to alter the room descriptions or find a way of explaining the anachronisms).

Next the physical layout and contents are described in atmospheric detail, making it easy to describe to your players as they explore.... adventure enough can be deduced from reading these descriptions, but for added inspiration there is a collection of adventure seeds which will give you a starting point in deciding what will transpire here. Each takes a slightly different approach, so you may wish to choose the one most closely aligned with the precise genre of game you wish to play.

Finally there's a randomiser called the Cosmic Eye, designed to help you develop plot twists and answers pretty much on the fly. Some people like this sort of thing, others hate it; but it's there if you want to use it.

A well thought out and useful generic horror setting with the potential to create memorable and atmospheric adventures. And yes, zombies are indeed possible...



Rating:
[5 of 5 Stars!]
The Tower of Dr. Alienstein (Revised Edition)
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Bare Bones Multiverse Core Rules
by Victor J. [Verified Purchaser] Date Added: 06/02/2013 05:16:38

Important rules are missing, unnecessarily confusing terms are used, and some key words are switched or misused. Which is all too bad, because the system itself seems like it would be a lot of fun! The price is also far too high for such an amateurish product, with poor layout, bad typesetting, and what appears to be clip-art.



Rating:
[2 of 5 Stars!]
Bare Bones Multiverse Core Rules
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Actual Factual: Dracula - A Compendium of Vampires
by rian m. [Verified Purchaser] Date Added: 02/08/2013 12:37:10

"Actual Factual" is a decent, solid and highly detailed compilation of what seems like pretty much every folklore vampire from pretty much everywhere on Earth. The details are clear and easily understood, providing great ideas for anyone looking for new and weird vampires and general nasties to throw into any game. the problem is that apart from the most obvious and common (generally speaking) beasties the specifics; weaknesses, preferred victim and time of feeding, the sort of stuff that a complex monstrous villain needs, are absent. The cause for this, simple lack of detail int he source material but still this can be a bit frustrating. If there was only a little more detail, even if it was supposition and guestimation then this would be an emphatic 5 but with the little fault (and perhaps a bit of harshness on my part) this book can nly get a 4.



Rating:
[4 of 5 Stars!]
Actual Factual: Dracula - A Compendium of Vampires
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Bare Bones Multiverse Core Rules
by Alfredo S. D. [Verified Purchaser] Date Added: 05/31/2012 04:49:19

It took me a long time for me to decide on buying Bare Bones Multiverse or not, mostly due to the (initially) steep price tag. I finally bought it, after much considering and taking advantage of a current promotion, but it was a bit of a letdown when I finally got to read it. I'd really like to write some glowing reviews like other buyers of this product have done, but as it stands now, I simply cannot give this book more than 3 stars.

First off, I will begin by saying that I think there is a good system in there. I like how it applies a simple 1-10 scale for everything, and the way it is used in the book for writing up anything, from a single character to a complete army or even a building to be destroyed by a Kaiju monster. Conditions are like Fate aspects, whereas abilities are mostly free-form skills and powers, much like Heroquest. It is possible to describe anything with them, and this could be defined as a fractal design: you could probably take the Mass Combat rules and run a conflict between fantasy kingdoms or cyberpunk megacorporations with little effort.

The rules for combat and other situations are probably simple, but the way they are explained make them look more complex than they are, and I think some of the rules - like those for autofire - are way too klunky for what otherwise is a simple and elegant system. The Cosmic Eye rules are not too different to the tables used in the Mythic Roleplaying rpg and they surely might come in handy during a game, if only for quick guidance in unexpected situations.

However, I have a number of important issues with this book:

  • The rules are poorly and confusingly explained, with few or no examples for combat and other situations.

  • The book is not very well designed or laid out, specially given its price tag. I can understand not everyone is a professional book designer or can afford one, specially when you are an small-press publisher, but the fact is that you can find a number of lower-cost or free independent rpgs at rpgnow/drivethrurpg which are brilliantly (or at least, correctly) designed and laid out, even when using stock art.

  • There is a lot of wasted space: very large margins, way too many blank pages and using an entire page for presenting only 1 or 2 NPCs or creatures are some examples. That would be OK for a system using a more complex format for these (like most d20 games or the HERO system), but in Bare Bones Multiverse a short paragraph is all it takes to write up most any creatures or characters. In one single page of this book you could probably fit 4-6 simple NPCs with little difficulty. There is also some filler material which is difficult to justify, like the starship floorplans in the Sci-Fi section. With a tighter layout, the same amount of text included in this book might probably fit in about 150 pages or so.

  • No bookmarks or internal links in the PDF at all, something which in these days of e-readers and tablets I still cannot fathom, as they reduce significantly the usability of any PDF file.

So, in the end, I am sorry to say that Bare Bones Multiverse did not live up to my expectations, but I really hope we can see a corrected version which solves all these issues.



Rating:
[3 of 5 Stars!]
Bare Bones Multiverse Core Rules
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Scaldcrow Generic: Town of Hokum
by Singh K. [Verified Purchaser] Date Added: 05/14/2012 18:30:38

Scaldcrow put a LOT of work into this product, the descriptions of the town, NPCs, social and laws, are outstanding. It's reminiscent of the old Judge's Guild work, the sort of loving quality that you just don't see very often any more, especially not in a 'generic system' product.

On the downside, and the reason I took 2 stars from this otherwise really good work, the map of the town is rudimentary at best. It looks like something drawn with a Commodore 64 (yeah, that old), everything is rigidly layed out in obvious grid-limited design and stamped object items repeat all over the place. Really, it's embarrassing.

I'm a map-guy. I want grids, I want scales, I want an intelligent design that shows proper development, and ideally, I want a GM map and a Player map. I love a good map, I demand a good map from a product that's based on the map. Like a town. I bought this, I love the detailed descriptions, but if I decide to use it, I'll re-draw the map myself.



Rating:
[3 of 5 Stars!]
Scaldcrow Generic: Town of Hokum
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Bare Bones Multiverse Core Rules
by Robert S. [Verified Purchaser] Date Added: 03/29/2012 23:47:22

A fast and easy RPG system, very rules light. If you look for something you can use as a beer and pretzels game, go for it.

BBM uses 2d6 for task resolution and give a lot of genre specific advice in the dedicated chapters. Depending on setting the GM must come up with some "Abilities" or "Conditions" to get the game started, but these lists are roughly 8 entries each - so it should not be too hard.

Abilities can be anything like Skills or Attributes. Conditions are behaviours or physical details.

Fast rules, fast game, lots of fun. Not too detailed, but good enough to make a one-shot game enjoyable. I use it for setting testing and developing and BBM replaces my former go-to rules light system. Imagine a cross between FATE and "Barbarians of Lemuria". Character development will be OK for short campaigns, though it can be used for more with some tweaks or imagination.

The price tag is steep, though, but you get the printed version incl. PDF for the same price (plus shipping costs). So make sure to place the right order!



Rating:
[5 of 5 Stars!]
Bare Bones Multiverse Core Rules
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The Big House
by William W. [Featured Reviewer] Date Added: 03/13/2012 10:26:21

A very detailed prison facility for a supers-themed RPG, complete with maps, security systems, staff, and much more. The Big House is presented in a system-generic format that allows easy conversion to most any ruleset, and includes several story arc examples to give GMs some inspiration for their games. There are even prison roster forms, to help the GM keep track of the supervillains incarcerated within. The format is clear and easy to read, and the art is very good.



Rating:
[4 of 5 Stars!]
The Big House
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Little Buck's Fantastic Visions #11
by William W. [Featured Reviewer] Date Added: 03/12/2012 10:31:32

Five line drawings of characters that probably shouldn't be tangled with. This art set would work well in a modern RPG or supplement with a crime/criminal theme.



Rating:
[4 of 5 Stars!]
Little Buck's Fantastic Visions #11
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Little Buck's Fantastic Visions #13
by William W. [Featured Reviewer] Date Added: 02/21/2012 11:09:32

Is that his skull, or is he wearing a mask? This comic book character art pack features one color image, two black and white images, and several printable paper minis (in color and B&W) for unleashing a horde of these semi-skeletal abominations on your PCs. You'll have to stat them up yourself, however - this is just art, there's no text other than licensing info.



Rating:
[3 of 5 Stars!]
Little Buck's Fantastic Visions #13
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Bare Bones Multiverse Core Rules
by dwayne l. [Verified Purchaser] Date Added: 12/07/2011 17:46:09

This is a flexible and fast game engine. If you are looking for a regular campaign or just a system for a pick up game this system is great for that.

Included are the rules for play as well as genre specific rules for various settings. Action movies, supers, fantasy, sci if and a few others a covered.

Bring your imagination.



Rating:
[5 of 5 Stars!]
Bare Bones Multiverse Core Rules
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Bare Bones Multiverse Core Rules
by Lomax L. [Verified Purchaser] Date Added: 12/04/2011 18:58:28

“Wide open” that’s how’d I describe it. If you can imagine a character concept, you can play it. If you can describe a combat maneuver, you can do it, and I mean from character creation. This game is mad, brilliant fun to play and the rules are super easy to learn and use. Everything you need to read and run a game—any game—is covered in the first 25 pages of the book, the rest of it are genres and sample characters, towns, and adventures for each.

I cannot imagine myself ever using another system after this one. I plan on converting over my current Warhammer 40K campaign to this system and I can see it being even better because the players will no longer be bogged down by what the rules say they can and cannot do and I will not be in chart hell. There is only one chart in the entire rule system, and it’s an optional one at that; it’s called the “cosmic eye” and I loved using it, it made my job as a gm easy and fun taking the adventure off in a direction even I did not see coming.

I dare anyone to play this game and actually want to go back to their old system. I loved this system almost as much as my players loved the game mechanics.

Lomax Lamat player and GM



Rating:
[5 of 5 Stars!]
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Bare Bones Multiverse Core Rules
by Alessio S. [Verified Purchaser] Date Added: 12/02/2011 12:20:25

Soldi buttati! Il manuale è scritto male e gli esempi sono pochissimi. Per i giocatori non anglofoni (ma che comunque usano i manuali scritti in inglese) c'è sempre la necessità di disporre di manuali di gioco dotati di parecchi esempi per: 1) superare i limiti della barriera linguistica; 2) capire più rapidamente le meccaniche di gioco di un nuovo sistema. Il gioco, quindi, non è affatto semplice come presentato nella descrizione, gli errori di spiegazione delle regole sono ridondanti e da giorni sono fermo alle prime pagine di spiegazione delle meccaniche di gioco perchè il testo è scritto modo allucinante e sconclusionato. Vivamente sconsigliato: se potessi tornare indietro, mi riprenderei gli euro buttai nell'acquisto del gioco!



Rating:
[1 of 5 Stars!]
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