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In Darkest Warrens: The Adventurer's Guide to Excavation and Plunder
by James V. [Verified Purchaser] Date Added: 11/04/2016 14:03:42

This is a fun supplement for a wonderful minimalist game!



Rating:
[5 of 5 Stars!]
In Darkest Warrens: The Adventurer's Guide to Excavation and Plunder
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Romance of the Perilous Land (first edition)
by Hamish A. [Verified Purchaser] Date Added: 10/10/2016 18:53:32

Introduction My god, I have never been so excited to read through a rulebook as much as I have been with Romance of the Perilous Land. Being British myself, British Folklore has always been something I've been fascinated by. As soon as I read the subheading saying it was a roleplaying game based on British folklore, I've never clicked the add to cart button so bloody fast!

Ruleset The rules are a perfect balance of simplistic and interesting. It's simple enough for me to sit down and play a campaign with my mum yet interesting enough to keep me and my friends hooked. If you have had experience with pretty much any tabletop ruleset, you will be able to DM without much hassle.

Classes I'm really pleased with the classes, they're not too extravagant so that they wouldn't fit the lore but they're also unique enough where you would be interested in playing each one. I still think there is room for more classes but it isn't something that is needed imminently, they would just be more material to work with. Each class fits a certain players playstyle:

There's a Knight class for the chivalrous warrior type player There's a Ranger class for the ranged preferred scouting type player There's the Thief class for the cunning, devious, backstabbing type player There's the Cunning Folk class for the magic wielding type player There's the Barbarian class for the heavy hitting, high damage type player And there's the Bard class for the charismatic and charming charmer type player

Each class gains the ability to increase attributes over their levels which means each character feels evenly powerful at higher levels. The Class Features are also diverse and interesting.

Character Backgrounds I would prefer for there to be a better mix of backgrounds, currently, there are 5. I feel like there aren't enough backgrounds for certain characters, It would be much better to have a background like 'Commoner' or 'Farmer' put into the mix for players wanting a different storyline or wanting their character to be normal.

Weapons, Armour and Items Even though there aren't as many weapons and items as, say, D&D. I think that because of the setting, it fits more. The limited amount of weapons fits because of the setting and time era. Personally, Only small adjustments needed to be made in this department, other than that, its good.

Playing the Game The actual gameplay is quite delightful. The combat is simple and easy to learn. Attribute tests are simple and generally all the rules fit into the 'easy to play' feel.

Magic Romance of the Perilous Land aims to give magic an extra special feel. Magic is supposed to be this rare and extraordinary thing that the common man could only dream of doing. Magic works on a point system, each spell requires a certain amount of points, very simple. The thing I like in particular is that the character can try to cast a spell above their level but with the risk of consequences, this feels really exciting to me because it means any cunning folk could attempt to pull off an amazing spell, if they have the points for it.

Bestiary All the beats featured in Romance of the Perilous Land come straight from British Folklore, as the title suggests. It's quite satisfying to see the creatures we read be translated into playable forms. I also like the way creatures are more scarce in the game, a whole campaign could be focused around finding one monster.

Conclusion I highly recommend this title to any fan of British Folklore, the Arthurian legend, or even the BBC series Merlin.



Rating:
[5 of 5 Stars!]
Romance of the Perilous Land (first edition)
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Quill: A Letter-Writing Roleplaying Game for a Single Player
by Zachary J. [Verified Purchaser] Date Added: 10/03/2016 14:58:20

This game is well written and the rules are exceptionally easy. The first few runs were a bit slow but after playing a few times I got into the groove of it and it went by quickly. It's fun thinking of how the different characters will respond. Over all I really enjoyed this game (and it's supplements). It's a great way to kill a rainy day at home!



Rating:
[5 of 5 Stars!]
Quill: A Letter-Writing Roleplaying Game for a Single Player
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In Darkest Warrens
by Ulrich H. [Verified Purchaser] Date Added: 08/16/2016 08:02:15

This System is magnificient in its simplicity. You can just sit down with your players and start adventuring within 5 minutes. This is all a roleplaying game needs, excellent for rare or irregular game sessions.

You can take any adventure from any fantasy RPG system and convert it to Darkest Warrens on-the-fly.

The only thing that I suggest is that you reverse the player/monster stats from lowest being best (5+, 4+, 4+ 3+ (with 3+ being best; success if you roll 3 or higher on 1d6)) to highest being best (2-, 3-, 3- 4- (with 4- being best, have to roll less or equal than 4 for success)). This way you create infinite space for character advancement, stronger adversaries, and additions as you see fit - IF you want to add your own level of complexity!

Darkest Warrens - highly recommended.



Rating:
[5 of 5 Stars!]
In Darkest Warrens
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Romance of the Perilous Land (first edition)
by Marshall W. [Verified Purchaser] Date Added: 08/14/2016 22:21:10

Using the (excellent) Black Hack as a base, Romance of the Perilous Land has a much tighter focus and also fixes up a lot of rules. The result feels like more of a 'NextGen' Black Hack rather than just another derivative or re-skinning. That said, the author demonstrates a very keen sense of how to add more content to the base game without increasing the complexity- a very tricky thing to pull off as well as this game does.

This is, without doubt, my favorite product to come from the "Hack" family of games thus far and I'd love to see more games of that line follow this approach. Highly recommended!



Rating:
[5 of 5 Stars!]
Romance of the Perilous Land (first edition)
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Romance of the Perilous Land (first edition)
by Szymon P. [Verified Purchaser] Date Added: 08/14/2016 14:29:40

Romance of the Perilous Land is a small, but rather well-made retroclone set in fantasy medieval Britain. On about 50 pages it has everything you need to play, including a short introduction to Role-Playing Games. Gameplay: although RotPL is based on the old rules from the 70's, it has some modern ideas (Thank God!), that make adventures less stressful – player characters have a bit more HP and don't die instantly after it drops to 0, every character class has an useful Feature, for example – the “Fighter” (Knight) can also protect other party members from damage, rather than just swing his sword and hope for the best. The game also uses a simple skill system, where the players and NPCs need to roll under a specific target number inorder to succeed, the players often have to roll under their attribute score, that is modified by the strength of the foe they need to overcome. Spellcasters spend spell points (mana), rather than using Vancian Magic. Something that surprised me a bit: there are no Experience points in this game. At the beginning of each adventure, the GM should explain the players what their current quest is. If they succeed – they level up, simple as that. The armors in the game also work differently, they “suck up” incoming damage and need to be repaired after every serious fight. Content: RotPL has everything you need to play, but some chapters could use a bit more work and “meat”. There are only 5 character backgrounds to choose from, what I miss is some kind of “Magical” heritage, a mysterious “Unknown” background and someone from the simple folk. The equipment chapter is also pretty poor and I would love to see some massive tables with prices for land, castles and servants. The bestiary is definitely the best part of the game, it is filled with interesting creatures from the British folklore. The game also contains a setting with some ready-to-use adventure seeds. Another thing that bothers me: no official character sheet :-( Layout: the game uses some Royalty-Free art and illustrations done by Fat Goblin Games. Some of them are a bit out of place (example: the big illustration on the mostly empty page 34). The font is nice and readable. I would like to see some old, medieval paintings, that could fill up all the empty white spaces.

Score: 4/5 RotPL is a small and neat OSR-inspired game, that is easier and less painful to play than some other retro games, yet it contains some errors and flaws, that can be removed with a bit more work. For the price of... well... “Pay what you Want”, I can't complain.



Rating:
[4 of 5 Stars!]
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Quill: A Letter-Writing Roleplaying Game for a Single Player
by A customer [Verified Purchaser] Date Added: 08/03/2016 13:35:47

Unique idea with light rules. It's great for creative writing. The rules are simple and really don't have a lot to them but that isn't what this game is about. I've added a form of Quill to my other RPGs as a sort of extra credit assignment to my players. If a player is really into their character and the game world, I'll give them a mini game of Quill to play to advance their story.



Rating:
[4 of 5 Stars!]
Quill: A Letter-Writing Roleplaying Game for a Single Player
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In Darkest Warrens
by Jeffrey S. [Verified Purchaser] Date Added: 07/24/2016 10:14:27

My friends and I tried this out last night. It was my first time DMing and a few others' first venture into the Tabletop RPG scene. We had a blast and I think the simplicity of the system really helped us get more comfortable with this type of game! I highly recommend it if you're looking for a quick set-up, quirky little RPG that you can add a lot of your own character to.

Trollish Delver Games- You deserve more than I paid for this. I promise to pay more for the next installment.



Rating:
[5 of 5 Stars!]
In Darkest Warrens
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In Darkest Warrens
by Gergely P. [Verified Purchaser] Date Added: 07/22/2016 15:19:09

TL;DR: Simply awesome. I have never seen a system this free before. Character creation is a matter of seconds, combat system is easy to learn, easy to master. No need to learn complex systems for damage dealing. Even mages are easy to handle (although I think they are incredibly nerfed). Even if you are a hardcore player of another system, this definitely worths a try. As there is no world associated with this system, you can freely use your imagination (OK, that may be a con, if you are a beginner). Just go, create, and play within the hour.



Rating:
[5 of 5 Stars!]
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In Darkest Warrens
by Mike K. [Verified Purchaser] Date Added: 07/22/2016 13:27:32

This is an easy to learn role playing game. All you need are six sided dice.



Rating:
[5 of 5 Stars!]
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In Darkest Warrens
by Stuart L. [Verified Purchaser] Date Added: 07/19/2016 04:28:33

I love minimalist role playing systems anyway, but this one is well thought out and versatile despite only covering 1.5 A4 pages. Scott seems very aware of the aspects of RPGs that introduce complexity as he has simplified many aspects of them.

Stats: There are 4 stats - brawn, nimble, mind, person. Players allocate the numbers 5+,4+,4+ and 3+ to them. Testing stats involves rolling d6 and meeting or exceeding the number. From my understanding, this means that the lowest number is better as it is more likely to roll 3+ than 5+.

Classes: There are 5 classes, but only one of them uses magic (magic using classes are always the most complicated ones). They are warrior, rogue, ranger, barbarian, mage. There are 3 spells - hex, heal and hold. These spells improve as the mage increases in level. No messing about with massive spell lists and tons of stats. Your class determines your number of wounds (hit points) which are between 3 and 5.

Advancement: The maximum level of the character is 6. Gaining a level means +1 wound and an improvement to your special ability.

Combat: Combat is a case of rolling intiative (succeeding at nimble means you strike first. Failing means you strike after the monsters) and then testing your brawn (for melee) or nimble (for ranged). Success means you deal 1 wound of damage. Easy peasy.

There is very little adding and subtracting (+-2 at most) and you can create a party in about 5 minutes. There is also a short entertaining adventure concerning a stolen cow. This reveiwer loves any adventure that features farm animals.

This is not for the simulationist gamer, but anyone who wants a simple game system either because they want to do a one shot or because they would rather do more role playing than roll playing will love this. It is well worth it and I will be getting all products in this line.



Rating:
[5 of 5 Stars!]
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Somnium Void - USR Space Opera Setting
by A customer [Verified Purchaser] Date Added: 06/25/2016 20:12:49

The most underrated Sandbox that I know of. This is clever and is perfect for hours od Sci-fi fun.



Rating:
[5 of 5 Stars!]
Somnium Void - USR Space Opera Setting
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USR 2.0 (Unbelievably Simple Roleplaying)
by A customer [Verified Purchaser] Date Added: 06/25/2016 20:04:35

Simple rules so you can focus on role-playing. This is the best lite do all RPG available hands down!



Rating:
[5 of 5 Stars!]
USR 2.0 (Unbelievably Simple Roleplaying)
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Shadow & Blade: A Guide to Assassins in Tunnels & Trolls
by Chet C. [Verified Purchaser] Date Added: 06/24/2016 15:52:16
I hope I remembered to pay for this, because it's worth it. One should never, never, NEVER permit players to play an assassin (unless you truly want your campaign to self-destruct) but there are assassins (even if they don't call themselves that) in most rolegaming worlds - and a gamesmaster needs to be ready to portray such NPCs.

With this little volume, you are prepared to endanger your PCs with a 3-dimensional assassin who is not a cliche, who has depth and reason and might even be of use to your PCs. And if one is running a TnT campaign in a modern world - well, James Bond is definitely an assassin character. (See Mercenaries, Spies, & Private Eyes for TnT in a modern world.)

There's a marvelous and short solo adventure included, in which you can really let yourself go. After all, in a solo, you're the Player and the GM....and the GM can play assassins very wickedly.

I would drop one half of a star and rate this 4.5, ONLY because I firmly believe that players should not be allowed to ever play such characters. (GMs can and should. Even in solos. TnT players can easily have multiple personalities.)



Rating:
[5 of 5 Stars!]
Shadow & Blade: A Guide to Assassins in Tunnels & Trolls
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Quill: A Letter-Writing Roleplaying Game for a Single Player
by A customer [Verified Purchaser] Date Added: 06/24/2016 12:49:50

I haven't played this yet but I'm giving it 4 stars for now because: A) The rules are short and totally unique and consistent. B) The concept is amazingly unique and spin-offs to this have SO much potential C) My completely non-gamer English major girlfriend loves the idea and now wants to play and try out other rpgs!

I'm moving this to 5 stars if I try it out and can see myself creating my own scenarios for this game. If this game seems intriguing to you, just get it! It has the potential to build a real community of intellectuals and gamers behind it.



Rating:
[4 of 5 Stars!]
Quill: A Letter-Writing Roleplaying Game for a Single Player
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