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Planetary Transmission Issue #2
by Paul W. [Verified Purchaser] Date Added: 10/06/2015 22:24:30

I love that this has opened up to other authors. Great mix of usable content for White Star.



Rating:
[5 of 5 Stars!]
Planetary Transmission Issue #2
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Planetary Transmission Issue #1
by Paul W. [Verified Purchaser] Date Added: 10/06/2015 15:17:07

Great resource for your White Star campaign. I hope you guys can keep this one going!



Rating:
[5 of 5 Stars!]
Planetary Transmission Issue #1
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Drongo: Ruins of the Witch Kingdoms
by Daniel B. [Verified Purchaser] Date Added: 06/27/2015 10:49:33

My first review read:

"Well, I've given it a skim-through, and there is a lot of meat here. Very much worth the price of admission, for pages 6, 56, & 57 alone.

And there's a lot more here than just those pages! Very well done.

I will expand this review anon, when I have fully digested the work."

....and I stand by that review.

However, I have also read a lot more of Drongo now, and I feel that I can add a few more comments.

Things like tables for generating modern humans really work for me, and the information/ideas for boss monsters and aliens are equally great. Ray gun rules are very, very good, and the rules for relationships and true love are equally smart. In fact, these are rules that can hook your PCs into the setting. I also found the equipment "usefulness" rules to be an amazingly cool addition - one of those things that are obvious once someone has done it, but didn't occur (to me at least) until then. I would have gladly paid $10 or more just for these things. And there is more in here that is definitely worth stealing for any DCC campaign. There is a lot of expansion of the Appendix N vibe, but Drongo gets that vibe right.

I dropped my rating from 4 to 5 stars for a few reasons:

  • Classes. I like the idea of new classes, but I want those classes to clearly offer a different play experience, or have a specific niche. Too many of those presented herein don't match that ideal, to me. They might to you, though, so take that with a grain of salt.

  • Psionics. Psionics suffer from the same thing that, for instance, the Firearm crit table does. The antecedents from the DCC core rules are too clear; this is just a gloss over something that we already have. Later expansions may help this quite a bit, but right now, the psionics left me cold.

  • System errors. There are mentions of Charisma, skill checks for specific skills, and Toughness saves in the text. Hopefully, these will be cleared up by the time a print version is available. Likewise, there are some formatting errors, such as a blank page with no headers/footers/page numbers to clearly indicate that it was left blank, and one class table falls into the line of the footer. These are minor problems, easily resolved, and hopefully corrected for the print version.

  • There is a global overview map, but no indication if the dark is water or land. Nor, for the land, what is there. This may be intentional, so that everyone's Drongo is different, but I would like to see at least a rough map, more creatures specific to the setting, and an introductory adventure. These things might simply appear in future products, of course.

My final conclusion is that this is a great value for the money, and that there is stuff in here that you are going to use. Well worth buying!



Rating:
[4 of 5 Stars!]
Drongo: Ruins of the Witch Kingdoms
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Drongo: Ruins of the Witch Kingdoms
by Steven W. [Verified Purchaser] Date Added: 06/26/2015 17:17:45

This is a well written and thorough primer for a planetary romance style campaign for DCC. It gives you a number of new character classes and two new race-classes, and while a few of the new classes are a bit pedestrian, the gonzo classes more than make up for it.

This file gives you the background and a brief atlas of the Witch Kingdoms on the planet Drongo, but no maps of the world, something which I was very disappointed in.

I have not yet read Goodman Games Peril on the Purple Planet, so I cannot compare them, but for $6.99 Dronge goes a long way towards letting you add some science fantasy into your DCC game. Fans of Crawljammer and Crawling Under a Broken Moon should definitely take a look.



Rating:
[5 of 5 Stars!]
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Drongo (Planet of Peril)
by Russell D. [Verified Purchaser] Date Added: 06/16/2015 08:21:33

I have a special place in my heart for pulpy science fantasy. I’m a lover of Heavy Metal magazine, my dad raised me on old Flash Gordon serials, and Krull has to be one of my favorite movies. Drongo cites Burroughs and Howard as inspiration — and frankly if you don’t love those guys, I’m not sure we’re on the same level.

This is a world ruled by a powerful magician in a city that marries science and magic, who is ruthless and is described as being only steps away from godhood. This is a world of swords and rayguns, of nomadic tribes and futuristic armies (and at least one time traveler.) The booklet gives us a brief history, seven major factions, about seventeen regions/places of interest, descriptions on a handful of common languages, a couple pages devoted to the ruler Tiverrig, Tamer of Worlds, and finishes with a brief bestiary of six creatures. The artwork is thematic and kicksass, the font choice is crisp and looks good on my tablet. It’s gonzo without being overboard, and is a great example of a setting that can pull in things from other OSR games regardless of genre.

Pros: An awesome Gazeteer for an insane setting that fits the bill for those wanting to go more sci-fantasy/pulp with their White Star games.

Quibbles: At the time of this review, there's no world map provided. However, the author has shown me a preview of a map that will be added on. Some may find it lackluster or brief, but those who work better with old-school gazetteer settings with lots of flex room will thrive with this product.



Rating:
[5 of 5 Stars!]
Drongo (Planet of Peril)
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