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Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules
Publisher: By Night Studios
by Steve L. [Verified Purchaser]
Date Added: 05/20/2016 14:45:04

A new and much needed extension on the gama slice. These new systems make every tribe "Combat effective" but removes the incentive to play a Get of Fenris. Teses slice make play testing possible but leave many questions open. The new system is worlds better than the old system since it was a combination of native American mystic believes meets captain planet. The rank system left more questions than answers. But I do like the fact that of you spend rank in social situations it hurts your re-Nown pools for rank advancement. It is not mentioned if fleeting Re-Nown is like fleeting status in masquerade where it refreshes after each game session. Now in gaining re-nown ST's should be very careful in eliminating player bias. If Mr. Get kills the worm by himself but is not part of the OOC "cliq" he gets no re-nown at the next moot. Since these games are designed to all be played in the same LARP at the same time using the same rules systems I have reached out to the By Night team with mechanics questions and have never gotten any response. I was hoping that the delta slice would answer these questions but as they say "No dice". A prime example of this is when a gift is stat +skill+rank vs. Stat + WP +rank.....do vampires substitute generation of rank?. Also the editing on these slices is horrible. I have to read something 3 times to infer a meaning on some basic rules sections. In the gama slice the merit "Grandmothers touch" pg 285 has a mention of an int focus that has nothing to do with the mothers touch int focus..."Grandmother’s Touch heals 2 points of damage, instead of the standard 1 (or 3 points of damage, instead of the standard 2, if Intelligence-focused)." but the mothers touch int focus reads..."Focus [Intelligence] You can use this power on any target within a number of steps equal to the number of dots in your Medicine skill" pg 220. This is an example of these issues. The Curse is a strange and troubling mechanic since any garu must sit in his little mystic hiding hole to kill all rage gains for 24 hours before interacting with humans....a little strange but OK. The silent striders have a 2ed rank gift that makes a 6th gen vampire act like a 13th gen? Thats a little powerful for a 2ed rank gift? But then again the Follower of set 1 pt merit of personal cult that grants 30 free XP in backgrounds is OK? Speed beyond thought is elder celerity and for a 5th rank gift its a good match. The star gazers 2ed rank gift is just obscene and this gift in on par with some 5th ranked gifts. Their 5th rank gift is a victim of bad editing. when you spend the ancestors background ..is that a permanent expenditure or is it a temp thing like fleeting status? Now kinfolf would be nice to play and needed PC's in a fuly encompaceing LARP but can they have acces to merrits and if so...which ones. Overall the new rules are good but the editing is realy bad and leaves a lot of wide open questions. Hope this helps and I really hope these questions get sorted out.



Rating:
[3 of 5 Stars!]
Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules
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Mind's Eye Theatre: Werewolf The Apocalypse Gamma Slice Playtest Rules
Publisher: By Night Studios
by Steve L. [Verified Purchaser]
Date Added: 01/22/2016 12:18:28

Overall its a good system but I encountered a few editing errors that will need to be corrected. An example is the explanation of the merrit Grandmothers touch. Also there is ZERO mention of how to gain Renown and how that system even works. Just how much each rank cost. The part where each Auspice gaining a 6 dot cap in one abality is great as well as that dot being cost X1 as opposed to cost X2. The main thing that needs to be crystal clear is that when this book is a finished product and out in players hands that these rules can be instantly be put to use in a vampire game..so far this look like that will be the case. The tribes are ballenced as far as what they all need to do unlike the old system which turned into a version of "Captain Planet combined with native American mysticism" As always the Wyrm is to cool for words but I imagine that the new book of the wyrm will be another book entirely.



Rating:
[3 of 5 Stars!]
Mind's Eye Theatre: Werewolf The Apocalypse Gamma Slice Playtest Rules
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