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Adventure Writing Like A Fucking Boss
Publisher: Kortthalis Publishing
by Hal G. [Verified Purchaser]
Date Added: 11/12/2018 15:07:38

If you arn't familiar with Venger Satanis and his particular flare for naming books, you might pass this by as a joke after you read the title. Don't do that. I put the carriage before the horse and got Adventure Writing II before I got this one... it was so invaluable to me that I needed to add this to my collection. And it's just as invaluable. I doesn't matter what style of game you run, this book will have something that you will be able to take away to make your adventures better. It calls attention to the obvious things that are so basic and fundamental that they get overlooked in the heat of making an adventure... its a must read and I give it my full recommendation.



Rating:
[5 of 5 Stars!]
Adventure Writing Like A Fucking Boss
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Alien Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free
Publisher: Kortthalis Publishing
by Hal G. [Verified Purchaser]
Date Added: 08/28/2018 08:51:39

Like others have said, this is a great installment to the Alpha Blue line up. If you have Alpha Blue, bances are hou have this book grom KickStarter and are loving it. The art in this book is mostly digital. Im not going to say its a big improvement over previous book's art. The art in those books were hand drawn/classic pics that paid homage to old school rpg as much as they decorated the pages and that was/is cool. i will say the art in this one is hot, kick ass, and by far the sexiest stuff to date. If you just get the book for the art, you wont be dissapointed. The last thing Ill say is that this works as a suppliment for almost any space game. The ideas and concepts are laud out in a basic format that is simple to apply. As always, the adventures and tables deliver a charmingly crass social commentary that shines a spotlight on the most ridiculous and stupid nuances of the human condition! I love it!



Rating:
[5 of 5 Stars!]
Alien Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free
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Adventure Writing Like A Fucking Boss II
Publisher: Kortthalis Publishing
by Hal G. [Verified Purchaser]
Date Added: 06/12/2018 17:02:36

If you are looking for some mysterious secrets of writing role play adventures book, this might not be for you. This is a walk through of the obvious. As you go through and read it, for the most part you will be saying, "ok, yeah, I knew that... ok, that makes sense..." But that doesnt make the book less valuable. Sometimes between the giants, and the super star mutilators and the brain eating Gugermongers its really easy to get lost in your ideas and the next thing you know you either arn't putting anything out, or the stuff you are putting kind of sucks. Sometimes you need Captain Obvious to say "Hey, remember ice is cold...". Thats what this book does. You can see from the first couple of pages that are previewed, Venger talks aout things like his three month formula... month one, jot down notes and ideas, month two, get a draft together and month three, polish it up. That's not NASA... but its damn good common sense. He talks about things you might not know about, he offeres suggestions on where to invest time and creativity, where to put details, where to leave details out. And its all coming from a guy who has been around the block a few times, an actual guy who writes adventures like a fucking boss....

I plan on writing my own game books. I am using Adventure Writing Line A Fucking Boss II to help keep me grounded and motivatied. At 18 pages I can leaf through and reread the whole thing in about an hour. That should be good enough to keep me focused or bring me back on task. I'd higly recommend this book to anyone writing anything.



Rating:
[5 of 5 Stars!]
Adventure Writing Like A Fucking Boss II
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Player's Handbook Like A Fucking Boss
Publisher: Kortthalis Publishing
by Hal G. [Verified Purchaser]
Date Added: 12/24/2017 11:14:44

First of all, what D&D player can resist a book called Players Handbook Like A Fucking Boss? I couldn't, and being a bit of a fan of Venger's work, I wanted to look inside of this. If you have any of his other works like Alpha Blue, you sort of know what to expect: loads of charts filled with the wierdest crap around to flesh out a character or game in one way or another. You get the obligatory name chart that I actually sort of like and some more charts to add birthdays and unique backstories/detasils to a character at roll up. One of the tables might even have you generating a character with one eye a bit larger than the other. Who thinks of this stuff? But thats a pretty unusual and cool distinguishing mark that really makes the character feel "alive". And dont tell me you havent seen that guy in Walmart with one eye bigger than the other!

I run a bit of a dark and serious game, but I'm still going to try some of these. Its the kind of stuff a good DM can use mid adventure to turn the normal monster in a room 12 into a real plot device that makes the player feel like part of the world. He has a section on swords thats pretty damn cool. It talks about naming swords... another chart... and how they develope when a character dies. Makes sence right? A sword that has been wielded by 10 generations of heroes would be more powerful than one right out of the fire. There is even parts about rewarding/acknowledging player's actions outside the normal realms of collecting gold and killing monsters.

I plan on using a few of the tables and charts in the book. It's well worth the money if you're a DM because it makes you take a look at and think about some stuff in a different way. If you write your own adventures, its a MUST!!! as its just blowing up with plot hooks. I give it 5 starts and stand behind each star. I hope to see more works in the future that are compatable with the old AD&D rules!!!



Rating:
[5 of 5 Stars!]
Player's Handbook Like A Fucking Boss
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